Okay, this is what I've been doing since the past December 2007. I've been meaning to do a MUGEN character for the past 5 years, and it wasn't until recently that my animation skills have matured enough for me to be able to do so. All frames are rendered entirely from Flash.
As a MUGEN character, my fursona's attack power are actually quite weak at best. He makes up for this by doing very rapid combo attacks. He also relies on agility a lot.
These are just some of the few selected animations from my animation set. The animations above are in this order:
I remember you showed me before. It's still nice :3 Oh, I recently found out you can load a gif into flash and set it to play at 60fps, or just plain set tweening animation at 60fps or what you want to the swf file, and it automatically compresses, mine was 256 frames of 384x336 images, but the resulting file was just 572 K. o.o;
Flash Professional 8. For the GIF animation above, I stitched each frames together in Fighter Factory, a freeware MUGEN character editor which I've used to turn Marwan into a playable MUGEN character.
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Comments
very impressive for the smooth movement.
I love this
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*blush* I hope we can be good friends, lah~
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There is no such thing as original ideas, only inspirations.
Call me Marwan, not Zanoma!
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There is no such thing as original ideas, only inspirations.
Call me Marwan, not Zanoma!
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*blush* I hope we can be good friends, lah~
What did you produce that in?
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Never underestimate... the Leadboot!!
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I defy you, stereotypes!
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You called?
It's still nice :3
Oh, I recently found out you can load a gif into flash and set it to play at 60fps, or just plain set tweening animation at 60fps or what you want to the swf file, and it automatically compresses, mine was 256 frames of 384x336 images, but the resulting file was just 572 K. o.o;
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There is no such thing as original ideas, only inspirations.
Call me Marwan, not Zanoma!
And very cool. n.n
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YO-TO-HO!
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